Humans
A puzzle-platform game inspired by Lemmings, where players guide humans using tools and abilities to reach a colored tile goal.
The Humans is a puzzle-platform game developed by Imagitec Design in Dewsbury, England and originally published by Mirage Technologies for the Amiga in May 1992. The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile. Doing this requires players taking advantage of the tribe's ability to build a ladder and use tools such as spears, torches, wheels, ropes and a witch doctor in later levels. The Humans was conceived by Rodney Humble during his time working with Imagitec Design as a project for the Atari Lynx, spawning a trilogy based upon human evolution inspired by Psygnosis' 1991 game Lemmings.
- Race Name
- Humans
- Key Representatives
- Rodney Humble, David Lincoln, Martin Hooley, Simon Golding, Andrew Gilmour, Mich
Verified Timeline
Lore & Background
The Humans was the creation of former Imagitec Design designer Rodney Humble during his time working at the company in Dewsbury who, inspired by Psygnosis' Lemmings and its puzzle elements, created and drew his ideas on storyboards before transferring his work to the Imagitec programmers, developing them further into a trilogy based upon human evolution. Coding on the project started in December 1991, with Suspicious Cargo programmer David Lincoln being responsible for the Amiga version, although design work originally started on the Atari Lynx under the working titles Dino Dudes and Dino World. Atari Corporation reportedly liked the game and commissioned Imagitec with two additional conversions for their Atari Falcon and Atari Jaguar platforms respectively. The Humans' creation process was overseen by co-producers Martin Hooley and Simon Golding, the latter of which oversaw all versions of the game. Golding stated that the production was inspired by Lemmings instead of being 'a rip-off' but focusing towards 'bigger graphics', a cartoon-esque feeling reminiscent of short films like Tom and Jerry, more varied levels, among other features. Lincoln employed Cross Products' SNASM programming tool to write the code on an editor using a PC before porting it to Amiga for testing. Video game artists Andrew Gilmour and Michael Hanrahan drew the pixel art, while composers Barry Leitch and Ian Howe were responsible for the soundtrack.
In Their Own Story
The Humans was first launched in Europe for the Amiga in May 1992 by MicroProse offshoot Mirage Technologies, serving as their first title to be published, shortly after Lemmings was released hoping to capitalize the popularity of this style of game. GameTek and Mirage later published the PC version in June 1992 in North America and Europe. Other known commercial ports of the game include: Amiga CD32, Atari Jaguar, Atari Lynx, Atari Falcon, Game Boy, Sega Genesis and Super Nintendo Entertainment System. A Nintendo Switch port featuring three versions of the game (SNES and Game Boy initially, with the Genesis version unlocked once the player completes either of the initial games, even when using a password to start on the last level) was released by Piko Interactive and QUByte Interactive on February 3, 2022. The Jaguar version was included as part of the Atari 50: The Anniversary Celebration compilation for Nintendo Switch, PlayStation 4, Steam, and Xbox One. Ports of The Humans for both Game Gear and NEC PC-9801 were under development by Imagitec Design, although the latter never materialized. The Game Gear version was reviewed by Sega Pro magazine in their May 1993 issue, obtaining a 75 out of 100 score, but ultimately went unreleased for unknown reasons.
Reader's Guide
The Humans is a puzzle game similar to Lemmings whose objective is to manipulate the given number of humans, taking advantage of abilities and tools to achieve the level's goal, usually consisting of finding a certain tool, killing a certain number of dinosaurs or bringing at least one human to the end point, marked by a conspicuous colored tile. Each level is independent of the next, each with its own tools, goal, and set number of humans allowed per level. The only things that carry from level to level are the total number of humans in the player's tribe and the player's total score. The player controls one human at a time, and may switch between any human at any time. In order to complete a level, it is often necessary to use certain tools or abilities, such as stacking to reach a high ledge. For instance, the spear, a tool obtained in the first level of the game, may be thrown across gaps to other humans, used to jump chasms, thrown to kill dinosaurs or other enemies, or brandished to hold off dinosaurs temporarily. Certain levels also feature NPCs like the pterodactylus that can be ridden in order to reach otherwise unreachable platforms, that cannot be controlled, but can be used to the player's advantage. Several forms of enemy appear and can range from dinosaurs that eat a human if he is unarmed and within its walking range to spear-wielding members of enemy tribes. There can be up to eight controllable humans in a level, though some levels only allow as few as three. Though there is a preset number of humans allowed per level, there is no limit to how many humans are in the player's tribe. If a human dies, he is replaced by one from the tribe as long as there are humans there to replace him. During the course of the game, the player is given chances to rescue other humans and add them to their tribe. If there are fewer humans in the player's tribe than the minimum required number for any given level, the game is over. Each level, however, has a password that can be used to jump to that particular level from the beginning of the game.
Did You Know?
- The Humans was conceived by Rodney Humble as a project for the Atari Lynx under the working titles Dino Dudes and Dino World.
- Coding on the project started in December 1991, with David Lincoln (programmer of Suspicious Cargo) responsible for the Amiga version.
- The Game Gear version was reviewed by Sega Pro magazine in May 1993 with a score of 75 out of 100, but was never released.
- The Jaguar version had sold 18,771 copies by April 1, 1995, according to internal Atari documentation.
- A Nintendo Switch port featuring three versions (SNES, Game Boy, and Genesis) was released on February 3, 2022 by Piko Interactive and QUByte Interactive.
